– interaction, installation, music, body-recognition, kinect, processing.org, performances, dance, theatre, therapeutics
μgic invites the user to move different parts of the body to activate different sounds assigned to the different joints giving the player the potentials of creating melodies and rhythms just by means of free body movements.
Kinect recognize the skeleton of a user after a specific pose of identification is done in front of it, and sends OSC messages to Processing. The class implemented identify 24 joints of the human body and I assigned a specific sound to 13 of the joints and every movement triggers a specific sound.
The installation aims to place the user in a kind of harmonic empathy within their body and the space around them and their interaction with the machine. I considered stimulating play with contactless input devices, to ensure awareness in the perception process of the user, important in achieving certain tasks, and as extreme starting point towards designing a non-obtrusive interface that would have gone beyond the tangible as music does. The purpose was to enable people to loosen themselves in free body movements that would allow them to find an inner rhythm and coordination, which would eventually help them in creating interesting themes. I consider “μgic” as a device that could potentially form the basis for an approach that could especially support children with motor skills disorders, autistic spectrum and social interactions disorders. In particular it could help them gain more confidence with their body and others around them and to achieve synchronization and coordination important for one's senses and physical movements in order to act skilfully in adulthood. μgic could be also implemented choreographically in artistic performances such as dancing, for creating music and visuals in theatre as well as a body musical interface. μgic has been exhibited at Kinetica Art Fair 2012.